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PROBLEM

  • Access to multi-cultural, commutable, relevant, and low-cost extra-curricular options for teenaged youth and young adults.

SOLUTION

  • Faith-Based 

  • Zero to Low Cost 

  • Local/Accessible 

  • Dynamic Extra-Curricular Events 

  • Personal Growth Based Activities
     

HOW

  • ESports

  • Video Games

  • Tabletop Games

  • Role-Playing Games (RPGs)

  • Clubs

  • Assistance

IMPACT

  • Educational Benefits

  • Crime Reduction

  • Personal Growth

  • Healthy Living

FOUNDATIONAL PILLARS

GAMES

The act of play brings people together in many ways and grows 

individuals problem solving, interpersonal skills, and 

communication 

abilities.

LIFE

Life happens. Providing a safe place for teenagers, young adults, and adults alike to get the support they need is crucial to family and public health.

COMMUNITY

People seek to be around others who share similarities with them. Hobbies, 

neighborhoods, cultural backgrounds, and beyond form personal identities to be Celebrated.

GAMES - LIFE - COMMUNITY

nonprofit gaming esports

Columbus Got Game

706-530-1412

A Ministry of River Valley Church.

©2020 Columbus Got Game. All Rights Reserved.

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